Lichtenstein Portrait Artifact

This is it, i can’t believe the semester is over….crazy. It has been a blast, all of it. Here are some final playblasts of my scenes. I ended up with 6 scenes after the deadlines and re-distribtion. I was also co – art director for Pungo Luna , and was responsible for the creation of Dzinok the alien. I also designed the water for the Pirate scenes.








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Video Capture Walk Cycle

April 14, 2009

gnomonwalkcapture
I’ve keyed about 100 frames of this capture of myself drinking a soda with the gnomon. I should have the finished product posted by Wed. afternoon.

characterdesign1

Hello,….This is the working model for “Dzinok,” the alien from our Pungo Luna semester project. When i began brainstorming and designing preliminary ideas for one of our main charachters, i wanted a simple model that could convey expressions first and foremost. As Co-Art Director for our animated short, with lack of time i want to pass on something very east to work with….a low poly count, easily manipulated rig that can convey recognizable emotions to really get across the core of the script effectively. With only 2 -3 minutes, inciting incidents and climatic events must be clear, and with little dialogue we will rely on facial expressions and non-verbal cues to advance the plot.

Think about, if you can remember, classic alien character’s like Marvin the Martian. Although Marvin rarely or never spoke, as viewers and fans we were always able to recognize his feelings and intentions through simple recognizable patterns of movement tied to emotions, thoughts, and actions we are all familiar with. When i started my pipeline for this character, with very little time left i relied on simple features i thought would exemplify the “spirit” of Marvin, and easily convey emotions including remorse, shock, dissapointment, and gratitude.

Exaggeration, 1 of 12 principles of animation, i believe is very important especially if we’re shooting for a “cartoony” feel. Accent from communicable features must exist. I designed big eyebrows, and big eyes, along with a creative alien mouth, and big moon shoes. The body is merely a sphere, i figured if i accent the eyes, eyebrows especially, the mouth, and shoes i would have a communicable model we would all recognize as our favorite little alien friend, “Dzinok the Alien.”

As co-art director, whether or not this model gets implemented as “Dzinok,” i plan to complete the production pipeline for my character, and direct my own animtated short for showcase on my demo reel. I’m wide open for suggestions and comments on this, as of right now it is still a work in progress and i imagine several features may or may not change before i’m done producing this one. But i think i wanna rig this character to bounce and dance in sync will some of my favorite dance tunes….maybe in a “street-jam” break dance comedy scene. I can see Dzinok’s current mouth setup being changed to resemble a thumping sub-woofer speaker.

Hit me up, i enjoy critique.

This guy is really cool. It’s nice to be animating with a rig that works really well….sorry about the fuzz, this is an Mp4 that i compiled on the Mac in the lab so i don’t know what’s happening during that process. The same thing happened with my flour sack. Anyhow, if you have insight on that one feel free to drop me a line.

Storyboards…

March 25, 2009

Storyboards for Pungo Luna, written by Cameron Lockey, edited, art directed, and executive directed by J.Zachary Nye (for storyboard purposes assignment only). This is my version of Pungo Luna, i think it’s a good script with great potential and it definitely gets my vote for the final. Aside from that it was the only option and the first option with an actual storyline,… props to Cameron for pickin up eveyone’s slack. I hand drew these with Alias Sketchbook Pro, and i fully intend to go back and add full color to these drawings, and also add a few more frames to the story. (i composited 17 drawings to sum up my 21 shots). I almost wanna say i draw better on a tablet than freehand, they are really nice tools. I’m no Picasso but with a little practice anyone can draw basic art. I look forward to seeing everyone’s drawings…there’s a link to my Shot List here, and for now read the gallery backwards. The first frame is at the bottom moving left to right up the gallery.

Shot List – Pungo Luna by Cameron Lockey, edited and directed by J.Zachary Nye

#1 L.S. subject along z-axis, “Lenny” the space trucker in his craft moving toward the camera along the z-axis, passing through the screen and out of the shot into space

#2 ZOLLY out to COWBOY shot of “Lenny,” cruising in craft from right to left in space just before the crash

#3 HIGH ANGLE shot of the collision between our alien craft coming out of nowhere, and “Lenny.” CRANE shot follows them as the two spacecrafts fall out of space towards a nearby blue planet.

#4 E.C.U of “Lenny” shocked with a look of astonishment on his face as his ship plummets in space.(a bit of a tilt in the narrow field of view to capture the speed of a descent from space).

#5 INSERT of the dashboard inside “Lenny’s” craft going haywire.

#6 CANTED/ TWO SHOT frame (‘Dutch Angle’) of blue planet, 2 crashed ships, and both characters.

#7 ZOOM in to the Two Shot them both shaking off the effects of the collision

#8 MEDIUM shot of Lenny post crash viewing the alien several yards away distraught over his destroyed ship, walking frenzied circles on the blue planet.

#9 AMERICAN(‘cowboy’) shot of “Lenny” from the knees up comically frustrated (…remember, he’s a trucker, crossing his arms and kicking moon rocks in the space dust…) L.S. “Lenny” throws a rock over at the alien in the foreground.

#10 PANNING right as “Lenny” walks around the back of his ship, he examines the back of his smoking space ship, flipping open the back panel of the craft and removes his tools.

#11 L.S. as the alien sneaks up behind “Lenny” tugging on his space flannel bashfully looking like he desperately needs help needs help and points at “Lenny’s” toolbox as if he was to borrow the big wrench sticking out.

#12 “Lenny” spins around startled during a C.U. with a pinch of a wider field of view (his prized craft smoking in the background). Angered that he is the reason why they are stuck at the moment, He angrily sticks his hand in the alien’s face and mushes the alien away.

#13 FULL FIGURE shot of alien sulking away with his head down, antennae in the air.

#14 L.S with slight DUTCH ANGLE across the blue planet as the alien sneaks quietly back towards “Lenny’s” ship and that box of tools.

#15 PAN right alien sneaking up behind “Lenny” to successfully steal a wrench and exits SMASH ZOOM left back to his craft.

#16 Repeat previous two frames for a different tool.

#17 FULL FIGURE of “Lenny” catching alien stealing tools, snatches the stolen wrench from him and bangs him over the head with it.

#18 Lenny walks back around his space craft, M.S., and then ZOOM to the the alien slumping down sadly in the background rubbing his swollen alien head.

#19 Back shot from behind alien as he pulls out a screen from which his obvious alien wife and son are displayed, and C.U. he sobs.

#20 “Lenny” now back in his fixed space ship FULL FIGURE, and realizes he could have been a little nicer. ZOLLY to the alien’s side of the blue planet, “Lenny” lends the alien a hand and offers him a ride to his galaxy.

#21 C.U of the expression you might expect of the aliens face, LOW ANGLE shot of the 2 speeding away friends into space together. (a slight ZOOM as we fade out into space).

My flour sack is finished. I encoded H.264 at 1080 x 720 an .mov for submission, and exported for web and m4v but i have trouble with both for the moment getting you a viewable file. Half of my clip is wierd looking and the end got chopped off in compression. No worries, i’ll iron that one shortly, this one shows i’ve at least done the assignment. My video is around 13 seconds long, is about 300 frames long. I keyed my own version of the sack and spider interaction. I started by scrubing through all the source images and then elaborating on those inciting shots. My flower sack looks around for a sec, and then runs two steps before slipping and falling belly up, the character then gets up shaking off the fall, and then lunges into the air to stomp the spider belly down, landing in kung fu position. I tweaked the graph editor breaking and freeing tangents, but also went back and key framed several in between frames. From 12 principles of animation.. squash and stretch, anticipation, pose to pose, exaggeration, timing, etc….all of them helped me put the flour sack to life. Video will be fixed shortly.

75 frame 2D Animation of a bowling ball simulation, part of a series of ball animations from Maya exercises. I hand drew every frame including the ‘in between’ frames. I have also completed three Maya scene files including the 3D version of the bowling ball, ping pong ball, and water balloon. i don’t know what the deal is with me uploading from the Mac in the lab to youtube, but my .mov won’t upload so i have to export mv4 for web and it comes out ugly. Any suggestions????

Character Turntable

February 24, 2009

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